Review by: Phil Shen Well fellow Saturn Owners, we've stuck this long together, and even with the demise of our beloved system happening RIGHT NOW, we can at least appreciate the fact that there are some gems of games out there still. Maybe not on this side of the Earth, but good games are definitely out there. I'm of course talking about Soukyugurentai... perhaps the most Impressive 32-bit shooter out there (aside from TFV and Layer Section, which I will elaborate later). I'm sure you've all heard the hype from this site and Saturnworld and from shooter fanatics, but, believe me, this isn't just hype anymore--IT'S A LIGHT FROM THE HEAVENS ABOVE. Well, let me give a little background. This is a shooter game. It's called Soukyugurentai in Japanese, and though SaturnWorld translates that to "Blue Sky, Crimson Earth", my Chinese translation of it is "Space Battle, Red Ship Fleet". Oh well, there's an English name too, and no one uses it: Terra Diver. Believe or not, this game is produced by Electronic Arts. I thought they only made sports games? It's developed by Raizing, and if they keep up the good work on their next products, I'm sold already. Yes, the storyline is very unoriginal. You must pilot a lone ship against an evil armada (or company this time) and save the day. Well, that's not why we play shooters now, is it? Okay, now to the goodies. Graphics: 9.5/10 2-D graphics at it's best. There are PLENTY of mode-7, rotation, and immitation transparency effects, and only a teensy bit of slowdown. The graphics are on par with Layer Section, and maybe even a little better. But this is fairly standard stuff for shooters, having good graphics that is. Music: 8.0/10 Most of the music sounds reminscient of a military march, except for the bosses, when suddenly the music changes to a more metal beat. Not the best music in the world, but it's pretty good. I'd say they are at most memorable after you play a couple of times, but not immediately catchy like many other shooters out there. Still, it's nice. Sound: 9/10 Pretty distinct and clear explosions and shot sounds. In fact, sometimes they pack a whallop. Play this in surround sound to know what I mean. Control: 9/10 Very precise--I can dodge bullets with ease. Oh yes, it also has analog control, but I myself never bother using it. This is the first shooter I know to take up all 8 of the Saturn's buttons, and in the end I still have two left over options I cannot control! Well, don't worry, it only takes up 8 buttons if you unlock a secret (some of the buttons zoom in and out--very neat!!!). Gameplay: 9/10 You have choice of three different ships to choose. Each ship differs in their speed, main shot and their "web weapon". You have one main shot that can be powered up many many times. You also have two secondary "web" weapons, where if you hold onto the button a web will expand out from you (depending on which web it is) and any enemies, above, below, or on par with your ship caught in the web will be targeted. Release the button and a barrage of lasers/flame/missles will discharge from your ship at hit the targets. Layer Section, right? Almost. Your web range is huge, and you can fire more than 8 web shots. Plus, you have a choice of two web formations. One is usually one that covers a "cone" area in front of your ship, while the other covers a hemisphere around your ship (and is subsequently weaker). Then again, depending on what ship you choose, each web span and weapon will be different. Each ship also has an arsenal of three mega bombs, which do mass destruction and allow your ship to be invincible for a few seconds (like Darius). Overall, even if the concepts of Layer Section are used over again, it is done to a new level. Now you don't have to aim only on on enemies below you AND in over a small crosshair. You have huge potential for destruction. Level wise there are six relatively lengthy levels. It ranges from hovering above a bustling city to flying in space to going back down right above Earth's oceans. It lasts overall about 35-40 minutes of play to complete the game, and while that seems short I found it very convienient with my schedule. I mean, I'm a busy man, and when I play shooters, I like to play in series--after completing one game I play another. This way I can max out on three shooters within two hours. Oh well, that's just me. Even if 35-40 minutes, you're gonna want to play this over and over again! Challenge vs Fairness: 8.5/10 I decided to add this here because I like shooters to be challenging, but not so unfairly impossible to dodge bullets at times. The problem with Darius, Gaires, and a whole crapload of other shooters was that sometimes it is impossible to avoid certain objects and shoots, and that brings frustration. Shooters should be challenging but FAIR too, like my favorite examples of Layer Section and the Thunderforce series. I mean, in those games, there may have been a buttload of bullets swarming at you, but it WAS POSSIBLE to dodge them all, if you are skilled enough. Well, Soukyugurentai does a very good job with being fair, but the challenge needs to be boosted up a small notch. In other words, play on the more difficult settings. Sometimes there are instances where the barrage of bullets is just too great, but those instances are rare, so the game is pretty fair on you. Overall: 9/10 I really love this game. I've played a lot of shooters in my time, and this one has all the elements that just is dying to be called perfection. Basically, this is one of the funnest shooters I've played in a while. Graphcially impressive, musically good, and also really fun and challenging. It simply kills most other shooters out there, hands down. Well, except for Thunderforce V and Layer Section I. Maybe it's just me, but those two other games had something EXTRA EXTRA special about them, maybe not to the person looking only for eye candy, but to the hardcore shooter player who knows what makes a good shooter. Soukyugurentai will probably win over more people than the other two games, simply because of it's mechanics and killer graphics. But TFV has it's surrealism, music, awesome bosses, and adrenaline rush. And Layer Section had it's insanity, it's innovation (the first to use that laser lock on!), and it's overall clean-cut appearance. Oh well, maybe that's just me. Other Notes: The game might "glitch" on some converters, but don't let that frighten you. All that's screwed up is some Japanese text that appears before each level. The game itself has no glitches. Oh yes, I've heard there's a version of this on the Playstation. Keep in mind I have nothing against the PSX, but for Soukyugurentai... keep it on the SATURN!!! The reason is that I've heard the other version is no match for our Sega part here, so this isn't some biased thing--the Saturn Version really is better! Bottom Line: This game is an instance masterpiece of a shooter. If you love shooters, you MUST GET THIS GAME. If you don't, then I'm surprised you're reading this review still.